I shot one innocent partygoer in Spy Party after tracking them for a few minutes, after being sure they were Chris Hecker’s avatar and up to no good, and then, as they lay dead on the floor I realized I was wrong. I’ve killed thousands - millions? - of enemy characters and even some friendly characters in video games with none of the pangs of consequence. Hecker has seen the game trigger strong emotional responses. “Part of what is so exciting about Spy Party is the stuff that happens around the game.
… Despite being two years away from completion, the early version I saw still remains one of the most subtle, enjoyable, and surprisingly playful multiplayer games I’ve yet played.”
… SpyParty is as cerebral and personal experience as I’ve ever had with a multiplayer game. “There has never been a videogame like SpyParty. Why you need to be excited about SpyParty by Anthony Burch on Destructoid.It’s something that wasn’t even on my GDC agenda, yet it wound up rocking my world.” “Even in its pre-natal form, Spy Party does a great job of creating a new kind of multiplayer psychological tension. GDC 2010: Enjoyed and Annoyed by Evan Narcisse on Time Magazine’s Techland Blog.“I don’t want to beat around the bush here this game is awesome in too many ways to describe here.” AVC at GDC ’10: Spy party! by John Teti on The Onion AV Club.The next year, a bunch of journalists played it at the 2010 GDC, and they seemed to like it a lot! It got a fair amount of press after this demo, and even more after I got laid off and started working on it full-time, which was very nice.
#SPY PARTY GAME TORRENT HOW TO#
There is some documentation written for playtesters about how to play the game in its current state, which you might find interesting, here and here.Įdit 0: This page is woefully out-of-date, and needs updating, sorry about that! The beta is open, I’ve been lucky that there’s been a bunch of press about the game over the years, and development is going slowly but really well, and I’m really proud of the game and the community.Ī very early prototype of SpyParty was shown in public for the first time at the Experimental Gameplay Workshop at the 2009 Game Developers Conference. SpyParty is very early in development, but it has been playtested a lot, with more to come, including occasional public playtests, and eventually internet playtests. SpyParty is an asymmetric multiplayer espionage game, dealing with the subtlety of human behavior, character, personality, and social mores, instead of the usual spy game explosions and car chases.